Burnout 3: Takedown
Most racing games punish contact. Burnout 3: Takedown made it the point. Criterion’s 2004 entry took the series’ speed obsession and added a single idea that changed everything — ram a rival into a wall, a barrier, or oncoming traffic, and you are rewarded for it. Boost, score, progression: all of it flows from wrecking other cars. It remains the benchmark arcade racer, and it emulates well on PCSX2, AetherSX2, and ArmsX2.
Gameplay
Boost is the whole economy. You earn it by driving badly on purpose — going the wrong way into oncoming lanes, drifting through corners, clipping past traffic with inches to spare — and above all by taking rivals down. Fill the bar, dump it into a burst of speed, and the screen blurs until the frame rate is doing most of the storytelling.
The Takedown itself is the hook. Nudge an opponent at the right moment and the camera cuts to their car cartwheeling into scenery, which tops up your boost and thins out the field at once. World Tour strings hundreds of events together across city streets, alpine passes, and desert highways. Crash mode drops the racing entirely: you launch a car into a busy junction and score the resulting pile-up. Road Rage exists purely to count how many rivals you can wreck before your own car gives out.
Handling is arcade to the core — heavy, fast, and forgiving enough that you spend your attention on aggression rather than apexes. Each car sits somewhere on a scale between fragile and speedy or slow and armoured, which quietly shapes how you approach an event.
Playing Experience
Speed is the first thing you notice and the crunch is the second. The audio work carries a lot of it — the wind roar as boost kicks in, the way sound drops out for a beat during a Takedown before the metal connects. On original hardware the game already ran well; through PCSX2, AetherSX2, or ArmsX2 at a higher internal resolution, the sense of speed sharpens without losing the chunky arcade feel. Crash mode in particular is the sort of thing you fire up for five minutes and put down an hour later.
Burnout 3: Takedown PS2 Review Video
Conclusion
Burnout 3 got the balance exactly right, and neither its sequels nor its imitators quite matched it. Aggression is not a side option here — it is the fastest way to win, and the game is built from the ground up to make that feel good. If you only play one arcade racer from the PS2 library, this is the one.
Getting it running takes a BIOS file to go with the emulator. You can pick one up here — USA and Europe both work fine for this title.
Game Details
- Publisher Electronic Arts
- Developer Criterion Games
- Release Date 2004-09-07
- File Size 1.3 GB