WWE SmackDown vs. Raw 2011

This was the last SmackDown vs. Raw before the series was renamed, and one of the final PS2 releases of any note — arriving a full four years after the PlayStation 3 launched, on a console most publishers had abandoned. Yuke’s still shipped a complete version, with the physics-based object handling and the WWE Universe mode that would define the next several years of wrestling games. It runs comfortably on PCSX2, AetherSX2, and ArmsX2.

Storyline

Road to WrestleMania returns with individual campaigns for wrestlers including Rey Mysterio, John Cena, and Chris Jericho, each running a multi-month storyline toward the event. These are more structured than in previous entries, with backstage exploration, dialogue choices, and objectives beyond simply winning matches.

The bigger change is WWE Universe, which builds an ongoing calendar of shows and generates rivalries automatically from match results. Beat someone repeatedly and the game creates a feud, complete with interference and run-ins during later matches. It replaced season mode with something that keeps producing storylines indefinitely rather than concluding after a year.

Gameplay

The grappling and reversal systems are the refined version of what the series had been iterating on for years, with limb targeting, submission struggles, and stamina all present. The notable addition is physics-driven object handling: ladders, tables, and chairs behave as real objects that can be positioned, leaned, and knocked over, so weapon-based matches play out less scriptedly than before.

Match variety is extensive — Hell in a Cell, TLC, Money in the Bank, Elimination Chamber, and Royal Rumble among them — and the creation suite is the deepest the series had offered, covering wrestlers, entrances, finishers, storylines, and arenas. The roster reflects the late-2000s card, and the PS2 build trims some visual features present on newer hardware while keeping the modes intact.

Playing Experience

WWE Universe is the reason to play it; leaving the game to generate its own feuds and then stepping in to resolve them gives it far more longevity than a fixed campaign. Controls are familiar to anyone who played the preceding entries, and the physics on weapons add genuine unpredictability to hardcore matches. The PS2 version looks dated next to its contemporaries on newer consoles, which is unsurprising given when it shipped. On PCSX2, AetherSX2, or ArmsX2 it runs well and benefits clearly from higher internal resolution.

Conclusion

A capable send-off for the series’ original naming and for the console it released on, carrying enough content to justify itself despite arriving late in the platform’s life. Universe mode alone makes it worth a look. You will need a PS2 BIOS before it will start — pick one up here.

Game Details

  • Publisher THQ
  • Developer Yuke's
  • Release Date 2010-10-26
  • File Size 1.9 GB

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