Grand Theft Auto: Vice City
Rockstar followed the grey, rain-slicked Liberty City of GTA III with neon, pastel suits, and a soundtrack of eighties radio, and the change in personality did more than any mechanical addition could have. Vice City has a voice — Ray Liotta’s Tommy Vercetti talks, which the previous protagonist never did — and a specific place and period it commits to entirely. It is one of the most reliably emulated games in the library, running well on PCSX2, AetherSX2, and ArmsX2.
Storyline
Tommy is released after fifteen years inside and sent south to handle a drug deal for the Forelli family. The deal is ambushed, the money and product vanish, and Tommy is left in an unfamiliar city owing an explanation to people who do not accept them.
What follows is a straightforward rise-to-power story, and it works because the supporting cast is drawn so sharply — Lance Vance’s unreliability, Ricardo Diaz’s paranoia, Avery Carrington’s property schemes. Tommy is not likeable, but he is competent and funny, and the game’s affection for Scarface and Miami Vice is worn openly rather than smuggled in. The property-acquisition structure gives the ascent an actual shape: you buy businesses, and each one unlocks its own missions.
Gameplay
The core loop is the series template — accept a mission, drive somewhere, shoot or steal, escape a wanted level — but Vice City added motorcycles and helicopters, and both transformed how the map is traversed. Flying over the city rather than driving through it changed what an open world could feel like at the time.
Businesses are the structural addition. Buying a taxi firm, a boatyard, a printworks, or a strip club unlocks a mission chain and a recurring income, so money becomes a means to more content rather than only an equipment budget. Weapon selection is broad, targeting is improved over the previous game, and side activities — vigilante work, ambulance runs, stunt jumps, hidden packages — fill the map generously. Radio stations remain the game’s secret weapon, with hours of period music and talk programming.
Playing Experience
The map is compact enough to learn by heart, which is a large part of its charm; you eventually navigate by memory rather than minimap. Controls show their age, particularly on-foot aiming, and mission checkpointing is unforgiving in a way modern players notice immediately. Even so, the atmosphere is intact — driving at sunset with the radio on remains the reason people return. On PCSX2, AetherSX2, or ArmsX2 the draw distance and colour work benefit noticeably from a higher internal resolution.
Grand Theft Auto: Vice City PS2 Review Video
Conclusion
Later entries in the series are larger and technically better, and none of them have a stronger sense of place. Vice City succeeds on tone, music, and a city built around a single coherent idea. To run it you will need the PS2 firmware alongside your emulator, and BIOS downloads are available here.
Game Details
- Publisher Rockstar Games
- Developer Rockstar North
- Release Date 2002-10-29
- File Size 2.2 GB